Showing posts with label Prints. Show all posts
Showing posts with label Prints. Show all posts
What’s next? The smaller 15mm scale Crusader.

5.5” (140mm) tall with FAR less parts, this model will satisfy a few aspects left wanting from its full-scale 28mm brother. This kit will be far simpler to build, no cutting, cussing, and a bit more survivable on the game table regardless of its smaller size.

I had to go slightly larger than a true 15mm conversion on this kit due to the part thickness and casting concerns. I did not want any part thinner than 2mm. The model is roughly .5” taller than it should be, but as there are no windows or hatches to denote scale, this should not be an issue. I will keep this fact in mind when designing future releases and make sure no part is thinner than 4mm on the full scale 28mm models.

The desire to make a model with fewer parts and a lower cost, required making the model a more fixed pose affair. Not wanting to have all the models look the same if you are fielding an armored lance or armored company, I decided to make a few customized parts to aid in changing the pose from one model to the next. To accomplish this I created three versions of the waist hydraulics, this will give the upper torso a twist. The upper body can face directly forward, to the left and to the right. To change up the leg pose I created a neutral posed leg set, a leg set with the left leg advancing and one with the right leg advancing. All total nine poses possible not counting how you decide to position your weapons. This should give you enough freedom to field an entire table, without the cookie cutter look.

Price? Nothing set in stone, yet… I need to get a quote from the caster but I hope to come in at the $45-$60 range. My hope is that with the smaller model and FAR fewer parts that the kit will not be such a rubber hog when it comes to the molds and resin.

ETA? It’s being printed now, then I need to spend about 2 weeks benching the model to get rid of the stepping on the surface. After that, it’s up to the caster and their time table to get this into production.

Here are a few part renders.
Body parts

Detail parts

Leg parts

Sword parts (left only)

Vulkan parts (left and right available)
Mauler parts (left and right available)

Waist hydraulics

Twist due to waist hydraulics
Leg poses
Neutral leg pose
One leg advancing (left and right available)
 



My go-to guy for prints, Moddler, is out of the office for the next couple of days and slammed with work. I will likely have the re-printed part on Friday. I will need to bench the part and make a new family mold. Unfortunately, this will slightly delay the first release. It will take approximately 10 days to get everything done once I have the item in my grubby little hands.

Rest assured, workers in my high tech production facility will be flogged daily until this problem has been resolved.


I just noticed that John over at Moddler is using the Dictator model I made for Khurasan on his splash page.
I let myself get a little tickled over this because John has some real talent from other artist, ala-Zbrush, in his portfolio pictures and I'm pleased I made the cut.  Jon over at Khurasan should have this monster available soon, so keep your eyes on his web page.


Just a bit about, the man who makes my 3D models into real world objects:

John Vegher does all my 3D prints, he offers great service at a great price.... I know because I have shopped around. In John's last career, he ran a Emmy winning visual effects house and was a founding member of Giant Killer Robots and Pixel Liberation Front.

If you ever need a 3d model made into a real world object, I recommend you put Moddler on your short list of service providers.
I never got a chance to post pics of the Crusader head, so here you go...
Here are a couple of shots of the Vulkan Cannon with ammo belt and accessories.

And here is a shot of the torso. The hydraulics are not in place but it should give a good feel of scale.


Here is a shot of the arm components. Note the key design so you can remove the arms and change out the weapons.



At long last, pixels meet the living world as true life objects. Now the arduous task of clean up and molds.
There is a lot of work to be done, smoothing the models surface, sprueing the many components, pre production molds and finally production molds, instructions and a painting guide.

I will be posting updates here so check back.

I love seeing the prints and the approval casts... Something about seeing the pixels become real world object is very gratifying. This is about half the images he previewed on the TMP, go check it out.
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